Exploring Metaverse in Gaming Market Opportunity, Latest Trends, Demand, and Development By 2028- MarkNtel Advisors
According to Markntel Advisors Report, Metaverse in Gaming Market is expected to grow at a significant growth rate, and the analysis period is 2023-2028, considering the base year as 2023. Consistent monitoring and evaluating of market dynamics to stay informed and adapt your strategies accordingly. As a market research and consulting firm, we offer market research reports that focus on major parameters including Target Market Identification, Customer Needs and Preferences, Thorough Competitor Analysis, Market Size & Market Analysis, and other major factors. At the end, we do provide meaningful insights and actionable recommendations that inform decision-making and strategy development.
Metaverse is an open digital ecosystem that runs parallel to the physical world,
equipped with high-end technologies like Augmented Reality (AR), Virtual
Reality (VR), Mixed Reality (MR), etc., and users can interact with each other
and with virtual objects in a three-dimensional environment. It includes tools,
platforms, and systems technologies that allow for the creation, simulation,
and integration of a fully immersive & interactive virtual world.
Global Metaverse in Gaming Market
Research Report & Summary:
The Global Metaverse in Gaming Market is projected to grow at a CAGR of around 41.2% during the forecast
period, i.e., 2023-28.
Time Period
Captured in the Report:
·
Historical
Years: 2018-21
·
Base
Years: 2022
·
Forecast
Years: 2023-2028
Who are the Key Players Operating in the Metaverse
in Gaming Market?
The top
companies of the Metaverse in Gaming Market ruling the industry are:
Animoca Brands
Corporation Limited, Tencent Holdings Limited, Epic Games, Magic Leap, Inc.,
Metaplatforms, Inc., Decenterland, The Sandbox, Nvidia, NetEase, Activision
Blizzard, Juego Studios Private Limited, Survios Inc., Vevagid Technology,
Kakao Corporation, AppLovin, Others
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Recent
Developments in the Global Metaverse in Gaming Market
·
In September 2022, Epic Games collaborated with Haedan intending to invest 30
million USD in developing Haedan’s metaverse gaming infrastructure.
The Metaverse in Gaming Market explores the
industry by emphasizing the growth parameters and categorizes including
geographical segmentation, to offer a comprehensive understanding of the market
dynamic. The further bifurcations are as
follows:
-By Component
-Hardware
-Software
-By Device
-Mobile
-VR Headsets
-PCs
-Gaming Consoles
-By Technology
-NFTs
-Blockchain
-Virtual Reality
-Augmented Reality
-Mixed Reality
-Extended Reality
-By Age Group
-Below 10
-11-19 Years
-20-35 Years
-35-50 Years
-Above 50 Years
-By Region
-North America
-South America
-Europe
-The Middle East & Africa
-Asia-Pacific
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Market Dynamics -Global Metaverse
in Gaming Market:
Expanding Implementations of Metaverse and The Popularity of AR and VR
- The growing development in Metaverse technology has garnered a huge
audience’s attention, and its multiple applications and implementations
spreading across numerous sectors and technologies, have been primarily driving
the market. Along with it, the rising popularity of AR and VR has further
promoted the implementation of metaverse technology in developing next-level
games. Moreover, the heavy penetration of gadgets and new devices among
consumers has facilitated the adoption of AR and VR devices, consecutively
raising the audience for virtual games implementing Blockchain and other
metaverse technologies, accelerating the industry further.
Concerns of Data Harvesting, Digital Privacy, and Stimulator Sickness -
Metaverse gaming heavily depends on AR and VR devices, which are bound to
collect different forms of user data as required, which could be personal to
users. The high possibility of these devices collecting data that can be
subjected to privacy concerns is expected to hamper the industry. For example,
the ability of these devices to collect the biometric data of an individual
could hamper the digital privacy of the consumer and the ability to collect
location data, facial biometrics, etc., and chances of them being shared with
the government and private organizations without the consent of the user raise
concern and hinder industrial expansion. In addition, stimulator sickness, the
type of motion sickness experienced by users when participating in immersive
activities, could hamper the audience base and put an obstacle to metaverse
expansion.
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Why Markntel Advisor Report?
MarkNtel Advisors is a leading consulting, data
analytics, and market research firm that provides an extensive range of
strategic reports on diverse industry verticals. We being a qualitative &
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varied client base, including multinational corporations, financial
institutions, governments, and individuals, among others.
We have our existence across the market for many
years and have conducted multi-industry research across 80+ countries,
spreading our reach across numerous regions like America, Asia-Pacific, Europe,
the Middle East & Africa, etc., and many countries across the regional
scale, namely, the US, India, the Netherlands, Saudi Arabia, the UAE, Brazil,
and several others.
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